Ghost of Yotei developer Sucker Punch Productions has officially laid off 26 employees across multiple production departments in early 2026, following Sony Interactive Entertainment corporate restructuring efforts that arrived shortly after the title's commercial launch and Complete Edition release. According to verified reports from IGN India, the Bellevue-based studio acknowledged the difficult reduction just weeks after rolling out post-launch DLC expansions across PlayStation 5 hardware. The workforce cuts arrive amid a broader contraction across first-party PlayStation teams, reflecting tighter corporate budgeting despite strong critical acclaim for the samurai action adventure. Impacted staff span quality assurance, narrative design, and community operations. The decision follows a broader trend across global tech organizations restructuring headcount, similar to how macroeconomic pressures triggered the [Dutch Government AI Workforce Cuts: 25K Jobs Axed [Report]](/news/dutch-government-ai-workforce-cuts-report). Industry analysts note that AAA studio contractions have increasingly followed major milestone shipments rather than ongoing live-service maintenance schedules. Sucker Punch confirmed leadership will provide severance packages and transition support to affected personnel. Meanwhile, independent titles highlighted in our coverage of the [Moadra Launch Trailer [Confirmed]: Gloomsoft Sci-Fi Action](/news/moadra-launch-trailer-metroidvania-release) show how smaller studios are navigating shifting development pipelines while mega-publishers streamline legacy rosters.