According to verified reports from Eurogamer, Norwegian video game developer Funcom is implementing structural studio reorganizations and bracing for workforce layoffs following the multi-platform console deployment of its flagship open-world survival title Dune: Awakening in 2026. The move arrives as parent company Tencent realigns operational expenditures across its European development divisions. Dune: Awakening, which initially garnered massive player engagement across PC storefronts, expanded to consoles to capture a broader survival gaming audience. However, studio leadership confirmed to staff that organizational redundancies necessitate streamlining production teams to ensure sustainable long-term live-service management. This marks the second restructuring phase for the Oslo-based studio in twelve months, echoing transitional adjustments previously observed after early access milestone deliveries. Despite the internal downsizing, Funcom executives emphasized that active live-ops teams will maintain scheduled content roadmaps, bug-fixing pipelines, and backend network operations for both Dune: Awakening and Conan Exiles. Studio leadership reiterated that the transition will not halt continuous feature rollout, contrasting with broader industry contractions where live projects faced sudden operational abandonment. As developers evaluate their production cadence, the broader industry monitors how Tencent stabilizes its mid-tier Western portfolio amidst broader gaming shifts, such as those recently highlighted in the [Star Wars Games: Lucasfilm Pitches Open to Indies [Confirmed]](/news/star-wars-lucasfilm-games-indie-pitch) initiative.