![Outlast History: Publishers Chose Mobile Instead [Confirmed]](https://cdn.mos.cms.futurecdn.net/wsP8ZYqL3zitGswbKBRwrd-1920-80.jpg)
Outlast History: Publishers Chose Mobile Instead [Confirmed]
Outlast creators were rejected by major publishers who preferred cheap mobile games over survival horror. Read the full development breakdown on 217G.
⚡Red Barrels co-founder Philippe Morin revealed mainstream game publishers rejected Outlast in 2011 to chase rapid fifty-thousand-dollar mobile game prototypes instead.
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