New Blood Interactive CEO Dave Oshry confirmed in a recent interview that marketing stealth action games like Gloomwood and Fallen Aces under the immersive sim tag directly damages storefront discoverability and commercial conversion across mainstream PC digital distribution platforms. According to verified reports from PC Gamer, Oshry emphasized that while dedicated fans of classics like Deus Ex and Dishonored celebrate deep mechanical agency, the broader consumer base finds the immersive sim classification confusing or intimidating. New Blood, renowned for retro action hits Dusk and Ultrakill, continues funding early access development for both Gloomwood and Fallen Aces, but Oshry warned that relying on historical prestige tags risks repeating the financial collapses seen at pioneering studios like Looking Glass. Much like the demanding platforming trials documented in our review of the [Hardest Platformers Ever Made: 5 Toughest Games Ranked [Guide]](/news/hardest-platformers-ever-made-ranked), niche design philosophies demand precise positioning to survive. Oshry argued that selling emergent mechanics succeeds when pitches highlight tangible gameplay, such as atmospheric stealth or visceral brawling, rather than esoteric industry terminology that isolates casual buyers.