DayZ creator Dean Hall publicly warned that the gaming industry is rotting from its core due to unbridled corporate greed, aggressively condemning Epic Games' Unreal Engine and Unity for suffocating independent game studios through exploitative commercial monopolies and unsustainable technology frameworks. According to verified reports from Eurogamer, the RocketWerkz chief executive outlined his alternative Brutal Framework vision, clarifying that his studio explicitly rejects generative AI shortcuts while seeking open architectural independence. Hall emphasized that monolithic game engines enforce technological vendor lock-in, burdening development pipelines with bloated licensing royalties and crippling performance regressions. The outspoken developer pointed to systemic issues across modern production pipelines, arguing that studio closures and rising production debt reflect misplaced executive priorities rather than creative stagnation. Recent disruptions, similar to industry tremors seen when [RuneScape Reignited Cancelled: Jagex Shelves Project [Confirmed]](/news/runescape-reignited-cancelled-jagex-update-767), underscore the vulnerability of projects tethered to third-party proprietary frameworks. Hall insisted that sustainable simulation titles demand purpose-built open systems that empower developers without extractionary runtime fees or platform mandates. As Eurogamer notes, Hall's vocal resistance against Silicon Valley engine duopolies has rallied independent developers who demand modular software autonomy over corporate subscriptions.