Cyberpunk 2, codenamed Project Orion, will feature dedicated multiplayer systems following newly uncovered CD Projekt Red job listings for senior network engineers tasked with building online infrastructure, matchmaking pipelines, and seamless networking architectures across PC and next-generation consoles. According to verified reports from Insider Gaming, recruitment listings at CD Projekt Red's newly established Boston studio explicitly target network engineers experienced in multiplayer game design. While the studio previously abandoned planned standalone online modes for the original 2020 release to stabilize base game performance, leadership has repeatedly signaled that network functionality represents a key pillar for the sequel. Building on Unreal Engine 5, Project Orion aims to integrate collaborative open-world exploration alongside instanced tactical operations across Night City. The recruitment push follows expansive studio growth, where senior directors from Hitman and Control have joined forces to construct a robust online architecture. Much like the industry anticipation surrounding entertainment shifts seen in [DC Studios Alan Ritchson Role Talks Ongoing [Confirmed]](/news/dc-studios-alan-ritchson-casting-talks-491), high-profile production movements command massive player scrutiny. Insider Gaming verified that candidate requirements detail real-time state synchronization, peer-to-peer data security, and client-server validation protocols. This confirms CD Projekt Red is laying foundational multiplayer plumbing early in pre-production rather than attempting late-cycle add-ons, ensuring stable performance across all competitive and cooperative encounters.