In Baldur's Gate 3 Act 3, players decide whether to save or kill Shadowheart's parents, Arnell and Emmeline Hallowleaf, inside the House of Grief's deepest chamber to either break Shar's agonizing curse permanently or reunite her family at camp. According to verified reports from TheGamer, navigating this pivotal climax within the Lower City requires defeating Mother Superior Viconia DeVir before deciding the tragic fate of the captive Selûnites. If Shadowheart honors her parents' wish to end their torment, their physical forms dissipate into moonbeam motes, permanently extinguishing the debilitating hand-wound curse that tortures her throughout the campaign while granting her peaceful psychological closure. Alternatively, defying the curse and freeing her parents allows Arnell and Emmeline to reside at player camp, unlocking heartwarming epilogue interactions and domestic tranquility, though Shadowheart remains bound to periodic necrotic pain bursts inflicted by Shar. Narratively, allowing Shadowheart to choose autonomously typically results in their release into moon spirits if she rejected Shar earlier, cementing one of Larian Studios' finest moral climaxes alongside genre triumphs like [Evil Timefall Steam Retro FPS Now Free [Confirmed]](/news/evil-timefall-steam-free-to-play).