Ubisoft is eliminating approximately 100 developer roles across its Düsseldorf, Berlin, and Mainz studios in Germany through a negotiated voluntary departure plan to restructure operational capabilities and cut regional overhead costs for upcoming production cycles. According to verified reports from GamesIndustry.biz citing Game File, executive leadership initiated discussions with the local Works Council to execute the workforce reductions, with Düsseldorf bearing over half the total losses. In an internal communication following an all-hands town hall, Ubisoft zone managing director Benedikt Grindel explained that the restructuring aims to position German operations with sharper operational focus for future mandates. The proposed severance package reportedly offers employees 1.5 months of base salary multiplied by total years of service, pending final council approvals. This contraction marks another turbulent chapter for German game development, echoing previous regional cutbacks detailed in our report on the [Fishlabs Layoffs: German Studio Cuts Jobs [Confirmed]](/news/fishlabs-announces-studio-layoffs-2026). With Düsseldorf having previously weathered 185 global staff cuts, this second major contraction underscores aggressive cost-cutting across European production hubs.