EU Targets Activision, Riot, Ubisoft Over Old Monetization Practices [2026 Update]
EU regulators move against Activision, Riot and Ubisoft for outdated in‑game currency practices, threatening new rules that could reshape esports....
![EU Targets Activision, Riot, Ubisoft Over Old Monetization Practices [2026 Update]](https://kotaku.com/app/uploads/2026/10/itchymoney-1280x995.jpg)
The Story
As originally reported by Kotaku, the European Commission has opened a formal investigation into Activision, Riot Games and Ubisoft over their continued use of non‑euro in‑game currencies and opaque pricing models. The probe focuses on cosmetic upgrades and weapon‑upgrade packs that are sold in bundled virtual currencies, often employing dark‑pattern tactics and weak parental controls. The regulators demand that companies provide transparent pricing, allow exact‑amount purchases, and improve account‑blocking support. This move follows similar reforms in the U.S. and mirrors the EU’s broader push to protect consumers from predatory monetization. The announcement has already sparked debate in the community, with players and analysts noting potential ripple effects on in‑game economies and esports sponsorships. For context, see how recent market shifts have impacted asset values in our .
Strategic & Competitive Analysis
How this development impacts competitive gameplay, professional metas, and community markets.
While the investigation does not directly alter competitive rules, its implications for player spending could reshape the esports ecosystem. Reduced in‑game revenue may force teams to cut discretionary budgets, affecting travel, coaching, and prize‑pool contributions. Moreover, stricter pricing could dampen the secondary market for high‑rank IDs and rare cosmetics, which many players rely on for competitive advantage. Teams that previously leveraged in‑game purchases for fan engagement may need to pivot to alternative revenue streams, potentially altering roster stability and map‑pool strategies as sponsors seek clearer ROI metrics.
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